Index

Modules: boxy, boxy/blends, boxy/blurs, boxy/buffers, boxy/shaders, boxy/spreads, boxy/textures.

API symbols

addImage:
applyTransform:
atlasVert:
beginFrame:
bindAttrib:
bindBufferData:
bindTextureBufferData:
bindTextureData:
bindUniformBuffer:
bindUniforms:
bkMAT2:
bkMAT3:
bkMAT4:
bkSCALAR:
bkVEC2:
bkVEC3:
bkVEC4:
blendingMain:
blurEffect:
blurXMain:
blurYMain:
Boxy:
BoxyError:
Buffer:
BufferKind:
clearAtlas:
clearTransform:
compileComputeShader:
compileShaderFiles:
componentCount:
contains:
drawImage:
drawRect:
dropShadowEffect:
endFrame:
flush:
fromScreen:
getErrorLog:
getImage:
getImageSize:
getTransform:
gl_Position:
hasUniform:
magDefault:
MagFilter:
magLinear:
magNearest:
minDefault:
MinFilter:
minLinear:
minLinearMipmapLinear:
minLinearMipmapNearest:
minNearest:
minNearestMipmapLinear:
minNearestMipmapNearest:
newBoxy:
newShader:
newShaderStatic:
newTexture:
popLayer:
pushLayer:
readAtlas:
readImage:
removeImage:
restoreTransform:
rotate:
saveTransform:
scale:
setTransform:
setUniform:
Shader:
size:
spreadXMain:
spreadYMain:
Texture:
toScreen:
translate:
updateSubImage:
wClampToEdge:
wDefault:
wMirroredRepeat:
Wrap:
wRepeat:
writeFile: