Index

Modules: gltf, gltf/animations, gltf/backends/opengl/common, gltf/backends/opengl/renderer, gltf/backends/shaders, gltf/common, gltf/draco, gltf/draco/attributes, gltf/draco/bitstreams, gltf/draco/decoders, gltf/draco/entropy, gltf/draco/meshes, gltf/draco/types, gltf/internal, gltf/ktx2, gltf/models, gltf/pbr, gltf/reader, gltf/shaders, gltf/writer.

API symbols

`$`:
`[]`:
AABounds:
Accessor:
AccessorKind:
advance:
aiCubicSpline:
aiLinear:
aiStep:
alphaCutoff:
AlphaMode:
ambientLightColor:
AnimationChannel:
AnimationClip:
AnimInterpolation:
AnimPath:
AnimRotation:
AnimScale:
AnimTranslation:
AnimVisibility:
AnimWeights:
applyClipAt:
applyPointMap:
atMAT2:
atMAT3:
atMAT4:
atSCALAR:
attachEnvironmentMap:
AttributeCornerTable:
AttributeData:
atVEC2:
atVEC3:
atVEC4:
baseColorFactor:
baseColorTexCoord:
baseColorTexture:
baseColorUvOffset:
baseColorUvRotation:
baseColorUvScale:
beginFrame:
BlendAlphaMode:
BoolType:
BoundingSphere:
Bounds:
BufferView:
ByteComponent:
Camera:
CameraKind:
cameraPosition:
captureScreenshot:
center:
ClampToEdgeWrap:
clearFromGpu:
clearScreen:
ColorAttribute:
compileShaderFiles:
ComponentType:
componentType:
computeBounds:
computeSmoothNormals:
cornerCount:
CornerTable:
dataTypeLength:
DebugView:
debugViewMode:
decodeBit:
decodeBits:
decodeDraco:
decodeDracoPayload:
decodeEdgebreakerAttributes:
decodeEdgebreakerMesh:
decodeSequentialAttributes:
decodeSequentialMesh:
decodeSymbols:
defaultTextureSampler:
destroy:
DracoAttribute:
DracoAttributeData:
DracoAttributeInfo:
DracoAttributeKind:
DracoDataType:
DracoDecodeAttribute:
DracoDecodeResult:
DracoError:
DracoInfo:
DracoMesh:
DracoStream:
draw:
drawSkybox:
dumpTree:
dvAoBake:
dvLit:
dvMetallic:
dvNormals:
dvSpecular:
dvUnlit:
EdgebreakerMesh:
emissiveFactor:
emissiveTexCoord:
emissiveTexture:
emissiveUvOffset:
emissiveUvRotation:
emissiveUvScale:
encodeKtx2:
encodeKtx2Image:
encodeKtx2ImageLevel:
encodeKtx2R32Sfloat:
EncodingData:
endBits:
endFrame:
ensureNormals:
EnvironmentMap:
environmentMap:
environmentMapStrength:
environmentMipCount:
envMapSize:
face:
findTransform:
Float32Type:
Float64Type:
FloatComponent:
fogColor:
fogDensity:
fogEnd:
fogStart:
fogStrength:
FragmentEntryPoint:
generateSequence:
GenericAttribute:
getAABounds:
getAABoundsNode:
getBoundingSphere:
getBoundingSphereNode:
glInternalFormatForVkFormat:
GltfError:
GltfFile:
GltfFileData:
gltfPbrFrag:
gltfPbrVert:
gltfShadowDepthFrag:
gltfShadowDepthVert:
gltfSkyboxFrag:
gltfSkyboxVert:
hasGeometry:
ImageWriteMode:
initDracoStream:
Int16Type:
Int32Type:
Int64Type:
Int8Type:
InvalidAttribute:
InvalidType:
invProj:
invView:
isCompressedVkFormat:
isSupportedVkFormat:
iwmEmbedded:
iwmExternal:
iwmExternalKtx2:
JointIds:
jointMatrices:
Ktx2LevelInfo:
Ktx2TextureInfo:
leftMostCorner:
lightSpace:
LinearMagFilter:
linearMat3:
LinearMinFilter:
LinearMipmapLinearMinFilter:
LinearMipmapNearestMinFilter:
LineLoopMode:
LinesMode:
LineStripMode:
loadDefaultEnvironmentMap:
loadEnvironmentMap:
loadKtx2Texture:
loadKtx2TextureFile:
loadModel:
loadModelBinaryFile:
loadModelJson:
loadModelJsonFile:
loadSolidEnvironmentMap:
lod:
markGeometryDirty:
markMaterialDirty:
markSceneDirty:
MaskAlphaMode:
Material:
MaterialData:
MaterialInfo:
MaterialTexture:
merge:
Mesh:
MeshInfo:
metallicFactor:
metallicRoughnessTexCoord:
metallicRoughnessTexture:
metallicRoughnessUvOffset:
metallicRoughnessUvRotation:
metallicRoughnessUvScale:
MirroredRepeatWrap:
model:
MorphTarget:
MorphTargetInfo:
NearestMagFilter:
NearestMinFilter:
NearestMipmapLinearMinFilter:
NearestMipmapNearestMinFilter:
newEnvironmentMap:
newPbrContext:
newRenderer:
nextCorner:
Node:
NormalAttribute:
normalMatrix:
normalScale:
normalTexCoord:
normalTexture:
normalUvOffset:
normalUvRotation:
normalUvScale:
occlusionStrength:
occlusionTexCoord:
occlusionTexture:
occlusionUvOffset:
occlusionUvRotation:
occlusionUvScale:
OpaqueAlphaMode:
opposite:
OrthographicCamera:
OrthographicLens:
parseKtx2:
PbrContext:
PbrFragHlsl:
PbrFragmentShader:
PbrFragMsl:
PbrFragSrc:
PbrFragVulkan:
PbrMetallicRoughness:
PbrVertexShader:
PbrVertHlsl:
PbrVertMsl:
PbrVertSrc:
PbrVertVulkan:
PerspectiveCamera:
PerspectiveLens:
PointsMode:
PositionAttribute:
previousCorner:
Primitive:
PrimitiveAttributes:
PrimitiveData:
PrimitiveInfo:
PrimitiveMode:
primitiveModeName:
proj:
radius:
RAnsBitDecoder:
readBits:
readBytes:
readFloat32:
readGltfBinaryFile:
readGltfFile:
readGltfJsonFile:
readInt16:
readInt32:
readInt8:
readKtx2File:
readSignedVarint:
readString:
readUint16:
readUint32:
readUint8:
readVarint:
release:
remaining:
Renderer:
RepeatWrap:
resetToBase:
rimLightColor:
rimLightDirection:
roughnessFactor:
Sampler:
sampleTex:
Scene:
shadowBias:
ShadowDepthFragHlsl:
ShadowDepthFragmentShader:
ShadowDepthFragMsl:
ShadowDepthFragSrc:
ShadowDepthFragVulkan:
ShadowDepthVertexShader:
ShadowDepthVertHlsl:
ShadowDepthVertMsl:
ShadowDepthVertSrc:
ShadowDepthVertVulkan:
shadowMap:
shadowMapTexelSize:
shallowCopy:
ShortComponent:
shutdown:
Skin:
SkinInfo:
skinMatrices:
skinMatricesInto:
SkyboxFragHlsl:
SkyboxFragmentShader:
SkyboxFragMsl:
SkyboxFragSrc:
SkyboxFragVulkan:
SkyboxVertexShader:
SkyboxVertHlsl:
SkyboxVertMsl:
SkyboxVertSrc:
SkyboxVertVulkan:
SparseIndices:
SparseInfo:
SparseValues:
startBits:
startDecoding:
substream:
sunLightColor:
sunLightDirection:
swingLeft:
swingRight:
TexCoordAttribute:
Texture:
TextureMagFilter:
TextureMinFilter:
TextureSampler:
TextureTransform:
TextureWrap:
tint:
transmissionFactor:
TriangleFanMode:
triangles:
TrianglesMode:
TriangleStripMode:
trs:
Uint16Type:
Uint32Type:
Uint64Type:
Uint8Type:
UnsignedByteComponent:
UnsignedIntComponent:
UnsignedShortComponent:
updateAnimation:
updateTransforms:
uploadKtx2:
uploadToGpu:
useNormalTexture:
useShadow:
useSkinning:
vertex:
VertexEntryPoint:
view:
VkFormatBc1RgbaSrgbBlock:
VkFormatBc1RgbaUnormBlock:
VkFormatBc1RgbSrgbBlock:
VkFormatBc1RgbUnormBlock:
VkFormatBc2SrgbBlock:
VkFormatBc2UnormBlock:
VkFormatBc3SrgbBlock:
VkFormatBc3UnormBlock:
VkFormatBc4SnormBlock:
VkFormatBc4UnormBlock:
VkFormatBc5SnormBlock:
VkFormatBc5UnormBlock:
vkFormatForGlInternalFormat:
vkFormatName:
VkFormatR32Sfloat:
walkNodes:
writeGLB:
writeKtx2File:
writeKtx2ImageFile:
writeKtx2R32SfloatFile:
writeKtx2TextureFile: