Index
Modules:
ogl.
API symbols
- `$`:
- `==`:
- addBuffer:
- attachRenderbuffer:
- attachTexture:
- attr:
- AttribType:
- bindFb:
- bindToUnit:
- bindVao:
- blendEquation:
- blendEquationSeparate:
- BlendFactor:
- blendFunc:
- blendFuncSeparate:
- BlendOp:
- Buffer:
- BufferFlag:
- BufferUsage:
- Capability:
- checkStatus:
- clear:
- ClearBit:
- clearColor:
- clearDepth:
- clearStencil:
- colorMask:
- CompareFunc:
- createBuffer:
- createTexture2D:
- cullFace:
- depthFunc:
- depthMask:
- destroy:
- disable:
- disableAttrib:
- drawArrays:
- drawArraysInstanced:
- drawElements:
- drawElementsInstanced:
- enable:
- enableAttrib:
- Face:
- FbAttachment:
- FbStatus:
- FillMode:
- Framebuffer:
- frontFace:
- generateMipmaps:
- IndexType:
- init:
- initStorage:
- InternalFormat:
- InvalidUniform:
- lineWidth:
- magFilter=:
- maxAnisotropy=:
- minFilter=:
- newBuffer:
- newFramebuffer:
- newProgram:
- newRenderbuffer:
- newRenderbufferMultisample:
- newSampler:
- newShader:
- newTexture2D:
- newVertexArray:
- NoBuffer:
- NoFramebuffer:
- NoProgram:
- NoRenderbuffer:
- NoSampler:
- NoTexture:
- NoVertexArray:
- OglError:
- PixelFormat:
- PixelType:
- pointSize:
- polygonMode:
- Primitive:
- Program:
- Renderbuffer:
- renderer:
- Sampler:
- scissor:
- setData:
- setDrawBuffers:
- setElementBuffer:
- setSubData:
- setUniform:
- ogl: proc setUniform(prog: Program; name: string; value: float32)
- ogl: proc setUniform(prog: Program; name: string; x, y: float32)
- ogl: proc setUniform(prog: Program; name: string; x, y, z: float32)
- ogl: proc setUniform(prog: Program; name: string; x, y, z, w: float32)
- ogl: proc setUniform(prog: Program; name: string; value: int32)
- ogl: proc setUniform(prog: Program; loc: UniformLoc; value: float32)
- ogl: proc setUniform(prog: Program; loc: UniformLoc; x, y: float32)
- ogl: proc setUniform(prog: Program; loc: UniformLoc; x, y, z: float32)
- ogl: proc setUniform(prog: Program; loc: UniformLoc; x, y, z, w: float32)
- ogl: proc setUniform(prog: Program; loc: UniformLoc; value: int32)
- ogl: proc setUniform(prog: Program; loc: UniformLoc; x, y: int32)
- ogl: proc setUniform(prog: Program; loc: UniformLoc; x, y, z: int32)
- ogl: proc setUniform(prog: Program; loc: UniformLoc; x, y, z, w: int32)
- setUniformMat4:
- Shader:
- ShaderKind:
- stencilFunc:
- stencilMask:
- storage2D:
- Texture:
- TextureFilter:
- unbindFb:
- unbindVao:
- UniformLoc:
- uniformLoc:
- upload:
- use:
- version:
- VertexArray:
- VertexAttrib:
- viewport:
- Winding:
- WrapMode:
- wrapR=:
- wrapS=:
- wrapT=:
Made with Nim. Generated: 2026-03-16 15:15:51 UTC