Public switchboard for Shady's shader backends.
Exports
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textureLod, GlslTarget, fmod, Sampler2dArray, UImageBuffer, Attribute, fract, textureGrad, SamplerBuffer, fwidth, SamplerCube, UniformWriteOnly, shaderStage, reflect, discardFragment, fmod, toGLSL, gl_VertexID, smoothstep, fract, smoothstep, ShaderTarget, glslES3, gl_FrontFacing, fract, fwidth, textureGrad, imageStore, dFdx, *, Uniform, fwidth, mat4, ShaderStage, toShaderInner, smoothstep, dFdy, dFdy, shaderTarget, fwidth, texture, smoothstep, texture, fmod, textureSize, toGLSLInner, ImageBuffer, imageStore, fmod, dFdx, glslTarget, toGLSL, textureSize, gl_Position, texture, dFdx, toShader, glslDesktop, USampler2d, +, texelFetch, texelFetch, textureSize, toMSL, Sampler2dShadow, toGLSLInner, dFdy, Sampler2d, fract, texelFetch, fmod, fmod, fmod, dFdy, imageStore, mat3, imageLoad, dFdx, *, toHLSL, vec4, glslProcRename, glslTypeRename, glslTypeDefault, glslGlobals, glslFunctions, glsl3DesktopVersion, glsl3DesktopExtra, glsl3WebGLVersion, glsl3WebGLExtra, glsl3NeedsHighp, glsl4DesktopVersion, glsl4DesktopExtra, hlslProcRename, hlslInputFieldName, hlslTextureDecl, hlslSamplerDecl, hlslTypeRename, hlslHeader, hlslSemantic, hlslOutputFieldName, emitHlslUniformBuffer, hlslResourceCall, hlslTypeDefault, emitHlslEntry, UniformParam, EntryParam, metalOutputFieldName, metalTypeDefault, emitMetalEntry, metalAttribute, emitMetalUniformBuffer, TextureParam, metalProcRename, metalHeader, metalResourceCall, metalTextureDecl, UniformParam, metalTypeRename, EntryParam, emitVulkanPushConstants, vulkanFragmentUniformBinding, vulkanGlsl450Version, emitVulkanUniformBuffer, useVulkanUniformBuffer, vulkanMaxPushConstantBytes, vulkanGlsl450Extra, vulkanUniformBytes, vulkanVertexUniformBinding, vulkanSamplerDecl, vulkanUniformSet, UniformParam, BinaryShaderStage, writeShaderSource, compileHlslShader, compileSpirvShader