Index

Modules: vmath.

API symbols

`!=`:
`$`:
`*=`:
`*`:
`+=`:
`+`:
`-=`:
`-`:
`/=`:
`/`:
`==`:
`[]=`:
`[]`:
`div`:
`mod`:
`~=`:
abs:
angle:
angleBetween:
arccos:
arcsin:
arctan:
back:
between:
BVec2:
bvec2:
BVec3:
bvec3:
BVec4:
bvec4:
ceil:
cos:
cosh:
cross:
determinant:
dir:
dist:
distSq:
DMat2:
dmat2:
DMat3:
dmat3:
DMat4:
dmat4:
dot:
down:
DQuat:
dquat:
DVec2:
dvec2:
DVec3:
dvec3:
DVec4:
dvec4:
equal:
exp:
exp2:
fixAngle:
floor:
forward:
fract:
fractional:
fromAngles:
fromAxisAngle:
fromTwoVectors:
frustum:
genMatConstructor:
genQuatConstructor:
genVecConstructor:
GMat2:
gmat2:
GMat3:
gmat3:
GMat4:
gmat4:
greaterThan:
greaterThanEqual:
GVec2:
gvec2:
GVec3:
gvec3:
GVec4:
gvec4:
inverse:
inversesqrt:
isNan:
IVec2:
ivec2:
IVec3:
ivec3:
IVec4:
ivec4:
left:
length:
lengthSq:
lerp:
lessThan:
lessThanEqual:
ln:
log2:
lookAt:
Mat2:
mat2:
Mat3:
mat3:
Mat4:
mat4:
max:
min:
mix:
nlerp:
normalize:
notEqual:
ortho:
orthogonal:
perspective:
pos:
pos=:
quantize:
Quat:
quat:
right:
rotate:
rotateX:
rotateY:
rotateZ:
rotationOnly:
scale:
sign:
sin:
sinh:
sqrt:
tan:
tanh:
toAngles:
toAxisAngle:
toDegrees:
toRadians:
translate:
transpose:
trunc:
turnAngle:
up:
UVec2:
uvec2:
UVec3:
uvec3:
UVec4:
uvec4:
Vec2:
vec2:
Vec3:
vec3:
Vec4:
vec4:
w:
w=:
x:
x=:
y:
y=:
z:
z=:
zmod: