proc kerningAdjustment(font: Font; prev, c: string): float32 {...}{.raises: [KeyError],
tags: [].}
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Get Kerning Adjustment between two letters.
proc typeset(font: Font; runes: seq[Rune]; pos: Vec2 = vec2(0, 0);
size: Vec2 = vec2(0, 0); hAlign: HAlignMode = Left; vAlign: VAlignMode = Top;
clip = true; tabWidth: float32 = 0.0; boundsMin: var Vec2; boundsMax: var Vec2): seq[
GlyphPosition] {...}{.raises: [KeyError, Defect, IOError, OSError, ValueError, Exception],
tags: [ReadIOEffect, RootEffect].}
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Typeset runes and return glyph positions that is ready to draw.
proc typeset(font: Font; text: string; pos: Vec2 = vec2(0, 0); size: Vec2 = vec2(0, 0);
hAlign: HAlignMode = Left; vAlign: VAlignMode = Top; clip = true;
tabWidth: float32 = 0.0): seq[GlyphPosition] {...}{.
raises: [KeyError, Defect, IOError, OSError, ValueError, Exception],
tags: [ReadIOEffect, RootEffect].}
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Typeset string and return glyph positions that is ready to draw.
proc drawText(image: Image; layout: seq[GlyphPosition]) {...}{.
raises: [KeyError, Defect, IOError, OSError, ValueError, Exception],
tags: [ReadIOEffect, RootEffect].}
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Draws layout.
proc drawText(font: Font; image: Image; pos: Vec2; text: string) {...}{.
raises: [KeyError, Defect, IOError, OSError, ValueError, Exception],
tags: [ReadIOEffect, RootEffect].}
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Draw text string
proc getSelection(layout: seq[GlyphPosition]; start, stop: int): seq[Rect] {...}{.
raises: [], tags: [].}
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Given a layout gives selection from start to stop in glyph positions. If start == stop returns [].
proc pickGlyphAt(layout: seq[GlyphPosition]; pos: Vec2): GlyphPosition {...}{.raises: [],
tags: [].}
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Given X,Y coordinate, return the GlyphPosition picked. If direct click not happened finds closest to the right.
proc textBounds(layout: seq[GlyphPosition]): Vec2 {...}{.raises: [], tags: [].}
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Given a layout, return the bounding rectangle. You can use this to get text width or height.
proc textBounds(font: Font; text: string): Vec2 {...}{.
raises: [KeyError, Defect, IOError, OSError, ValueError, Exception],
tags: [ReadIOEffect, RootEffect].}
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Given a font and text, return the bounding rectangle. You can use this to get text width or height.